Monday, March 30, 2009

"Holy Gears of War Batman"




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As many of you know the new update is available for Gears of War 2. This is a quick patch for the game that addresses many issues people had with the game and fixes some (but not all) of the bugs in the game.
After some time with the game and the improvements I have to say I'm pretty satisfied overall. The balance is back in the game and it's no longer easy for you to advance on someone when your being shot. The update did introduce a few bugs that I hadn't encountered before however. Sometimes it would not allow me to revive a fallen teammate or allow me to pick up a weapon or ammo even though I needed it. I also got stuck on some corners or on top of an object when I tried to mantle over them.
Still the updates breath new life into Gears of War 2, which I think was really necessary. I just wish they would speed up matchmaking.
Here is a list of the improvements so far, this list is from the official Gears of War website:

The following fixes and improvements are included in Title Update 3.

Improvements
Title Update 3 makes these new improvements:
  • Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes.
  • Adds an experience penalty for players quitting before a match is complete.
  • Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero.
  • Optimizes playlists to only have two modes per playlist. Ties are decided by random selection.
  • Adds the ability for teams to talk to each other between rounds in a Private Match.
  • Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection before failing or completing all fifty waves.
  • Makes minor changes to general bandwidth usage.
  • Adds region preference to matchmaking.
  • Improves standby detection.
  • Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Snowblind Map Pack, a set of four new maps to be released soon. The nine new achievements:
    o "Rookie Gear" (10 points): Earn enough multiplayer experience to reach level 5 (Public only).
    o "Seasoned Gear" (20 points): Earn enough multiplayer experience to reach level 15 (Public only).
    o "Battle-Tested Gear" (30 points): Earn enough multiplayer experience to reach level 25 (Public only).
    o "Battle-Hardened Gear" (50 points): Reach level 50 and play a match on each of the four Snowblind Map Pack maps (Public only).
    o "Veteran Gear" (75 points): Reach level 100 and win a match on each of the four Snowblind Map Pack maps (Public only).
    o "Never Eat Red Snow" (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty).
    o "Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty).
    o "Frigid Body Dynamics" (5 points): Play a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
    o "The Weather Outside Is Lethal" (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode).

Exploit Fixes
Title Update 3 fixes these possible exploits, where under certain circumstances:
  • A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
  • Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
  • A player holding a meatshield could melee through some walls.
  • A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
  • A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
  • A player could prevent planted shields from being picked up by other players.
  • Players could launch themselves into the air with a smoke grenade while mantling.

General Fixes
Title Update 3 fixes these other issues as well:
  • An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
  • An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
  • An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
  • An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
  • An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
  • An issue that could cause Wingman teammates to have different character models.
  • Additional miscellaneous bug fixes.

Balancing
Title Update 3 makes these balancing changes:
  • Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds.
  • Gives melee the same delay after roadie running that shooting received in Title Update 2.
  • Removes spawn protection from the Horde in Horde mode.
  • Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel.
  • Reduces the delay before a player can climb up after entering low cover.
  • Makes minor changes to weapon spawns on the Subway map to provide greater balance.